00 · OPENING SEQUENCE
Everything I learned this week, compressed into one page.
↓ SCROLL ↓
01 · NUMBER FLOW / TABULAR NUMS
Live counters that don't jitter.
Sites studied
0
Patterns extracted
0
GitHub stars (pascal)
0
CSS vars used here
0tokens
SOURCE — @number-flow/react · string-tune palette
FONT-VARIANT-NUMERIC: TABULAR-NUMS
02 · SCROLL PROGRESS AS CSS VAR
Drive animation with math, not keyframes.
A rAF loop writes --p (0 → 1) to each tracked element as it passes through the viewport. The element expresses rotation, scale, and hue as pure CSS math on that single variable. No GSAP. No ScrollTrigger.
.shape {
--p: 0;
transform:
rotate(calc(var(--p) * 720deg))
scale(calc(0.3 + var(--p) * 0.9));
filter: hue-rotate(calc(var(--p) * 360deg));
}
SOURCE — string-tune.fiddle.digital
rAF · IntersectionObserver · 0 DEPS
03 · INERTIA / DRAG / MOMENTUM
Drag it. Let it keep going.
SOURCE — smooothy.federic.ooo
POINTER EVENTS · rAF DECAY · CLAMP
04 · PARTICLE FIELD / MOUSE REPEL
800 particles. One attractor.
SOURCE — particles.casberry.in (simplified)
2D CANVAS · VELOCITY · FRICTION
05 · MAGNETIC HOVER / POINTER PULL
Click me. Try.
SOURCE — classic motion (smooothy cursor + bouncy)
DELTA × 0.35 · SPRING RELEASE
06 · SPRING / BOUNCY / DATA-MODULE
Hover each letter.
DISASSEMBLE
SOURCE — smooothy data-module="bouncy"
CUBIC-BEZIER(0.34, 1.56, 0.64, 1)
08 · EXPLODED VIEW / TECH DISASSEMBLE
Every component. Pulled apart.
SPECIMEN 001
DRIVE_X · NVMe M.2
REV A.4
[:: COMPONENT MANIFEST — 08 PARTS ::]
01Housing · TopAl 7075 · 1.8mm
02Thermal Pad12 W/m·K
03EMI ShieldNickel · 0.15mm
04NAND Memory3D TLC · 2TB
05ControllerPhison E26 · 8ch
06PCB Substrate4-layer · FR-4
07ConnectorM.2 · PCIe 5.0
08Housing · BottomAl 7075 · 1.8mm
EXPLODE
SCROLL ↓
SOURCE — iFixit teardowns · Apple product explosions · Dieter Rams
CSS 3D TRANSFORM · SCROLL-LINKED Z-OFFSET · STICKY STAGE
07 · CHROMATIC ABERRATION / DITHER
Hover. Signal lost.
[SIGNAL. FOUND.]
[SIGNAL. FOUND.]
[SIGNAL. FOUND.]
SOURCE — astrodither.robertborghesi.is
RGB CHANNEL SPLIT · MIX-BLEND-MODE: SCREEN