BISKIN GAMES · MARKET MAKER · STEAM Q2 2027

A roguelike deckbuilder where every card is a real trading strategy.

Build a desk. Survive the open. Cards are market-making quotes, arbitrage legs, trend follows, vol sells. Bosses are Fed surprises, flash crashes, CPI prints, earnings vol. Win a run, ship a 20-hour campaign, learn actual quant-finance mental models by accident. Built by an ex-quant on Godot 4. Balanced by 100,000 overnight sim runs.

4 desks
Archetypes
20 hr
Campaign
100k
Sim runs / night
$19.99
Steam launch
Q2 2027
Target ship

Slay-the-Spire for people who read market microstructure.

01 · STRUCTURE

Three-day trading week

Each run is a 3-day simulated trading week. Day = act. Morning / mid-day / close = encounters. Close-of-day boss regime. Survive Friday close, you win the run. Most runs end Wednesday.

02 · CARDS

Every card is a real strategy

Limit-order quote, market-taking cross, delta hedge, volatility sell, factor rotation, carry trade, flight-to-quality. Rules are reduced to game mechanics but the intuition is the same a desk uses at an actual bank.

03 · CAPITAL

Capital is your HP

Drawdown past a threshold and you're forced to liquidate — run ends. But capital also gates deck size, position sizing, and access to exotic instruments. The classic deckbuilder tension, re-skinned.

04 · BOSSES

Bosses are regimes

Fed surprise. Flash crash. CPI print. Earnings vol. Liquidity drought. Each regime disables certain strategies and rewards others. Building a deck that handles three regimes is the meta-game.

05 · META

Unlocks are real tools

Finish a run as Market Maker, unlock two-sided quote variants. Finish as Vol Seller, unlock straddles. Meta progression isn't stat-bloat — it's actual new strategies the real desk uses.

06 · DIFFICULTY

Ascension = regime mix

Ascension-1: add earnings vol to the boss pool. Ascension-5: bosses stack. Ascension-15: you're trading in 2008. No HP-inflation difficulty. Just more regimes that invalidate more of your deck.

Four desks. Four philosophies of how to stay in business.

Market Maker
Two-sided quotes · Spread capture · Adverse selection

You earn the bid-ask spread, every card, every turn. Until someone knows more than you do — then adverse selection bleeds you dry. Starter deck. Teaches inventory management, spread tuning, when to step back.

Win condition: survive the week without widening past your threshold.
Arbitrageur
Mispricing legs · Venue risk · Size scaling

Two cards play simultaneously on paired venues — if the pricing diverges, you capture the spread. If it converges against you, both legs bleed. Teaches execution risk, venue liquidity, when to close vs. press.

Win condition: find three pairs per day; close before the spread normalizes.
Trend Follower
Momentum · Stop-loss · Drawdown patience

You need two green bars in a row before you enter. Then you hold through chop — and hold through a stop-hunt — until the trend breaks. 70% of your trades are losers. The 30% pay for everything.

Win condition: catch one major move per week; survive the other 12 losers.
Vol Seller
Premium income · Tail risk · Gamma clock

Sell premium, collect. The gamma clock ticks every turn — ignore it long enough and a single CPI boss turn wipes you. Steady income until it isn't. Teaches when the music stops.

Win condition: collect premium for four days; close all positions before Friday's regime flip.

Your deck has to survive what the tape throws at it.

Fed Surprise
Rates card flips sign. All carry trades reverse. Duration bets blow up. If your deck relies on "policy stays boring," this is the wipe.
Flash Crash
Liquidity halves for three turns. Spreads widen 4×. Stop-loss cards fire at the wrong price. Kills trend followers. Market makers eat.
CPI Print
A single high-variance turn where every position is marked-to-market against a random draw. Vol sellers panic. Everything else, discipline test.
Earnings Vol
One sector moves 15%, other sectors frozen. If you're concentrated, you either win hard or lose everything. Teaches diversification the painful way.
Liquidity Drought
All closing prices become gaps. You can't exit small. The reason the boring desks beat the clever ones in 2008.

Balanced by 100,000 overnight simulations.

Every indie deckbuilder has the same problem: one card breaks the meta, and you don't find out until playtesters are already furious. We built a Python simulation harness that plays the game against itself 100,000 times per night. Any card that plays in <2% or >25% of winning decks gets flagged before a human sees it.

The sim is the moat.

Studios balance by feel, by Discord complaints, by the one streamer whose take gets amplified. We balance by 500,000 simulated runs a week, filtered through a statistical lens the designer can read in five minutes. A card change takes minutes to validate, not weeks. When we ship a patch, we know which archetypes got better, which got worse, and by how much, before anyone downloads it.

The designer is a CS senior who shipped ML systems in production. The game is the portfolio piece. The sim is the reason it balances better than its neighbors.

Proof: sim/runner.py v0 runs 500 games in <1s on a laptop. Flags cards. Ready to scale. Already in the repo.

Built in public. No empty promises.

Apr 2026
Concept + v0 scaffold
✓ Godot 4 project, sim harness, 4 archetypes designed
May 2026
Prototype playtest gate
⏵ 5 playtesters, "one more run" test, kill-or-continue
Jun–Sep 2026
Vertical slice
One desk, playable start-to-boss, art placeholder
Oct 2026
Steam Next Fest demo
Target: 1,000+ wishlists from demo push
Nov 2026 – Apr 2027
Full content + polish
All 4 desks, 20-hour campaign, music, final art
Q2 2027
Launch
Steam · $19.99 · target 10k wishlists day-of

Get the devlog. Wishlist when it hits Steam.

One email per month. Build updates, sim-balance deltas, playtest findings, screenshots. When the Steam page goes up in Oct 2026, you'll be the first to wishlist. When the demo drops at Next Fest, you'll have early access. No spam, unsubscribe one-click, I read every reply.

~ Monthly. First email = the prototype gameplay loop video.